This page will link you to articles about the value of gaming in our classrooms. The first article is about discusses how we define what a game is, the value of online gaming for our students, and using as a method of assessment when we use online gaming to engage our students.
The second article is about research into game-based learning, evidence and future directions.
The third article is about self-regulated learner, something online gaming in the classroom can help to achieve.
The articles on the other pages are about each of the games. Some are articles explaining the game itself while other articles are research studies into the potential benefits of the specific game in the classroom.
The second article is about research into game-based learning, evidence and future directions.
The third article is about self-regulated learner, something online gaming in the classroom can help to achieve.
The articles on the other pages are about each of the games. Some are articles explaining the game itself while other articles are research studies into the potential benefits of the specific game in the classroom.
games_learning_and_assessment.pdf | |
File Size: | 208 kb |
File Type: |
game-basedlearning.pdf | |
File Size: | 727 kb |
File Type: |
self-regulated_learner.pdf | |
File Size: | 245 kb |
File Type: |